Starcraft 2 completo

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The team behind StarCraft II, on the other hand, had a weighty legacy to contend with.

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When the original StarCraft team started designing the three races at the game’s core-and the units that populate their armies-it was all about throwing anything and everything at the wall and seeing what stuck. We wanted to leave the earth and go out into space.” We’d watched Starship Troopers, we’d watched Aliens, we’d watched Star Trek. “We’d done high fantasy twice already by then,” recalls Bob Fitch, lead engineer for the original StarCraft.

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Really, their main goal was just to try their hand at making a cool science-fiction game. When a small team of 20 or so developers at Blizzard set out to conceptualize the original StarCraft, they didn’t face many limits beyond their own imagination-and a tight timeline.